P.I.S.档案
P.I.S.档案 star5.0
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P.I.S.档案

P.I.S. File

动作冒险 v1.0.0 STEAM STREET
发布时间2026-06-18
游戏人数1
文件大小473 MB
支持语言中文
image

媒体图赏

description

游戏概览

About the Story After humanity disappeared from Earth, the robots at the Earth Post Office continue to operate. The postwoman from the Heaven Post Office was shot down, scattering letters everywhere. Although she eventually retrieved the letters, she still needs to evade the scrutiny of the Earth Post Office… Solve puzzle to help the protagonist escape her predicament. There is no text in the game. Game Features 1. Original Music 2. Drawn on paper with pencil 3. Short games, approximately half an hour long 4. Three Endings Author's Note Hello everyone, I'm HAIM. This game is once again my own, encompassing the art, music, script, and programming. With the goal of ensuring that people around the world can enjoy this game regardless of language barriers, I deliberately challenged myself to create a text-free game, relying solely on visuals to help players understand the story and levels. This proved difficult, and it prolonged the development cycle. During this time, I also came up with more ideas, ultimately creating three endings (good, normal, and bad), giving the story greater depth.

P.I.S.档案
P.I.S.档案 5.0

P.I.S.档案

P.I.S. File
1
玩家人数
中文 语言
473 MB 容量
动作冒险 类型

游戏简介

About the Story After humanity disappeared from Earth, the robots at the Earth Post Office continue to operate. The postwoman from the Heaven Post Office was shot down, scattering letters everywhere. Although she eventually retrieved the letters, she still needs to evade the scrutiny of the Earth Post Office… Solve puzzle to help the protagonist escape her predicament. There is no text in the game. Game Features 1. Original Music 2. Drawn on paper with pencil 3. Short games, approximately half an hour long 4. Three Endings Author's Note Hello everyone, I'm HAIM. This game is once again my own, encompassing the art, music, script, and programming. With the goal of ensuring that people around the world can enjoy this game regardless of language barriers, I deliberately challenged myself to create a text-free game, relying solely on visuals to help players understand the story and levels. This proved difficult, and it prolonged the development cycle. During this time, I also came up with more ideas, ultimately creating three endings (good, normal, and bad), giving the story greater depth.

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