Easy to play, exactly what you need to rest from the dynamics of big games; Level-design with no dead ends, so you don't have to restart any level except if you really want to start anew; Short animated cutscenes with story elements. Engine rooms include such elements as: Power grid: it receives the power from the reactors. Each reactor has a distinct shape of routing the energy it contains. Objective of each level is to have every power grid cell filled with energy. Coloring rays: they change the color of the reactor which it touches. Game starts with only red-colored reactors, then proceeds to include yellow-colored, blue-colored and non-colored, which must be first exposed to the coloring rays. Upon going into the coloring ray, player can lose the level. Various obstacles that block the way.
反应器X
ReactorX
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反应器X
ReactorX游戏截图
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Easy to play, exactly what you need to rest from the dynamics of big games; Level-design with no dead ends, so you don't have to restart any level except if you really want to start anew; Short animated cutscenes with story elements. Engine rooms include such elements as: Power grid: it receives the power from the reactors. Each reactor has a distinct shape of routing the energy it contains. Objective of each level is to have every power grid cell filled with energy. Coloring rays: they change the color of the reactor which it touches. Game starts with only red-colored reactors, then proceeds to include yellow-colored, blue-colored and non-colored, which must be first exposed to the coloring rays. Upon going into the coloring ray, player can lose the level. Various obstacles that block the way.
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