SEDOMAIRI is a first-person action horror game in which you wander through a randomly generated world that feels like an old Japanese house. Using a radio that can detect the distance and direction of enemies, escape from enemies, capture all straw figures, and escape from the "Sedo". Gameplay You have a radio. With this radio, you can detect the distance and direction from enemies and dolls. Try to catch all the straw dolls and survive from the "Sedo" while hiding from the children of the angel of death. Gameplay built for fear. The distance of the player's light, the distance of footsteps, the distance of the enemy's vision, and the distance at which the radio can detect the enemy are all calculated and set to create fear. This will cause you to experience the fear that they might be there. Randomly generated maps Maps are randomly generated. This makes it possible to enjoy fresh play even after you played the game once. Battery management for items The player has a light and a radio. Both items are essential for exploring the map, but they have batteries that need to be recharged within a certain period of time. This system will invoke you a sense of urgency. Support for gyro aiming It supports viewpoint movement using the gyro sensor.
塞多马里
SEDOMAIRI
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塞多马里
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SEDOMAIRI is a first-person action horror game in which you wander through a randomly generated world that feels like an old Japanese house. Using a radio that can detect the distance and direction of enemies, escape from enemies, capture all straw figures, and escape from the "Sedo". Gameplay You have a radio. With this radio, you can detect the distance and direction from enemies and dolls. Try to catch all the straw dolls and survive from the "Sedo" while hiding from the children of the angel of death. Gameplay built for fear. The distance of the player's light, the distance of footsteps, the distance of the enemy's vision, and the distance at which the radio can detect the enemy are all calculated and set to create fear. This will cause you to experience the fear that they might be there. Randomly generated maps Maps are randomly generated. This makes it possible to enjoy fresh play even after you played the game once. Battery management for items The player has a light and a radio. Both items are essential for exploring the map, but they have batteries that need to be recharged within a certain period of time. This system will invoke you a sense of urgency. Support for gyro aiming It supports viewpoint movement using the gyro sensor.
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